The Raging

For those living in the present day of Sojourners in Shadow, there are, in general terms, three stages of history. First, what was going on before the Shadow World arrived, which I have covered in previous posts. Obviously to us history goes on for some time, however, for those striving to survive in the bleak world I am writing about, most of our history is forgotten. The subjects I have covered in my previous posts are and will remain mysteries to most of the living people of now, let alone what went on before.

The third stage is the last century and a half (roughly speaking) where more recent events and actions have occurred to create the world now being experienced. Again, most have no idea what has, and is, going on in other parts of the world; only their corner matters. Yet some are more aware and a few have a grasp of worldwide matters, so they know how things have been, and are going. This third stage is fairly sporadic, with major events occurring here and there, now and then. Many have heard tales and rumours of great leaders, terrible tyrants, brutal battles and shocking disasters, but putting it all together to compile a coherent history is beyond anyone’s interests. So, in general terms, people have a rough idea of what has gone on for the last one hundred and fifty years, and there is a logical path to trace through it all to where things are now.

Not so the second stage. This was the Raging. This remains the most infamous part of history, the least understood, and the most important. This is where everything changed. This is how the world went from broken civilisations and humans desperately fighting to keep their home to a globe with no coherence, no ruling power, riddled with factions and forces of all kinds. The Raging is where matters went from terrifying to overwhelming. It is, as many say, where everything went mad.

The Raging is a vague term, covering soon after the Shadow World merged with ours to about a century later. Some may even mean from the moment when the Shadow World appeared. It depends on how knowledgable one is. To those with more accurate insight, the Raging didn’t begin for some time after, and lasted about eighty years. Still, when it comes to this period, facts rarely matter.

As far as anyone knows, there was no start to the Raging, no lone event to spark it off. Basically, after Dylan Winter summoned the Shadow World, there was a brief period of humans organising, sharing information, developing counter-actions together. None of it lasted. In fact, talking and sharing globally only helped the spread of mutants, cyborgs and droids, and even as many humans aided each other, they were plotting against one another too. With all the turmoil – political, social, religious – that had been going on, there was never a chance of humanity truly uniting to save itself. As mentioned in the posts about the period preceding this, the human race was already breaking apart before the monsters got involved.

So the feeling is that, once magic became real and our nature was affected, everything was sliding toward collapse, no matter how much strength and unity was presented on the surface. Every sinew of the world was being stretched, until it all snapped.

To give an example, I said before how Great Britain split up and that it had an elected monarchy. After magic entered our reality, it was very strong there. Monsters flocked to the island, so humans fought them, yet many attacked each other as well. It is claimed that the Houses of Parliament were destroyed when a member of the royal family lost their temper and unleashed their newly discovered magical strength. The royals themselves then faced a threat called the Pendragons. This ‘family’ of magic-users were led by King Arthur, returned to save the country. They eliminated the ruling royals and established themselves over London, and then over the surrounding region, although ‘Arthur’ never managed to save the island (or rule it). Incidentally, the Pendragons met their end when they boasted that they had an affinity with dragons, so much so that the one living in the Thames was practically their pet. It proved them wrong.

This is a typical example of life during the Raging. Powerful people taking over, then being defeated. Victory was typically fleeting. Glory had a strong flavour yet always drew dangerous attention. Enemies became allies and then enemies again. Changes led to more changes, and then more, and then chaos.

They say once you let the genie out of the bottle you can’t put it back in again. In this scenario, the genie was armed and dangerous.

As said, there is no starting point to the Raging, hence why some see it as beginning with the Shadow World’s arrival. The first third of this era was dominated by monsters clashing and magical battles occurring. It was as this went on that humans reorganised and developed beings of science, and as those then turned on them, the Raging grew to a new level of madness. Devil-beasts and their minions found themselves competing with armies of super-soldiers in order to exterminate human groups. Droids confronted vandals. Machines began killing anything they could.

That’s what defines the Raging. It was the worst time, exceeding anything since or before. With monsters rampaging, with super-soldiers being churned out, then later rebelling, with aquatics becoming a new worldwide form of life, things went from bad to worse to mayhem. All restraint was lost. All rules were there to be broken.

It was during the Raging that nuclear weapons were used, if there are various accusations about who used them. Biological weapons too. Various war-machines that defied moral laws were unleashed, such as the Hell-Raisers. Computer viruses attacked systems and all global communication was lost. Cities were burned, blasted or brought down. Not a single form of leadership or authority that had existed remained by the end of the Raging. No nation, no empire, no kingdom endured. People were scattered. So much was lost.

I should take a moment from the dramatic prose to clarify something. What’s said above isn’t strictly true, but is deemed so by the vast majority of the world. That’s because they don’t know about Australia, or Australasia as it is now called. Yes the country has changed, flooded as it was with refugees, but Australia still exists, as does its government. The island was closed off to the rest of the world in the early part of the Raging, remaining so ever since. That was the only way to survive.

It isn’t just the beginning of the Raging that has no discernible markings, there is no clear end event either, and everything inbetween is pretty hazy as well. Events are known, yet usually in only a vague timetable. The Raging is not so much about a length of time as about the manner a time was lived. During it, conflict and catastrophe were common; before and after, less so. It is also more remembered for changing the world than the details of how this took place. Therefore it has this fantastical aspect to it. Everything seemed bigger and badder. Magic-users were beacons of power and machines marched over the corpses of millions. The sky was full of fights between aegis and devil-beasts. Nations came and went depending on a magi’s wish or a dragon’s wrath.

Many legends were created during this time. The most famous would be Havoc, the half human, half dragon warrior who revelled in the fighting and ended many powerful individuals. The gang he went on to lead contained others who earned their own fame at the time as well, such as humanoid war-machine, Annihilation, and the incredible psychic, Minx.

I have talked about individuals such as Alpha and Omega in older posts, and also the Beasts.

Others vanished into mystery during the raging. Cyborgs still speak of the First Sect, also known as the Lost Sect, who were the original group to call themselves an order and to define their way of life. Something all others went on to copy. They are perceived, maybe rightly or wrongly, as an honourable and martial organisation; possibly descendants of the Saints of Bushido. Their fate is unknown, yet many claim they were sworn enemies of the Order of Mechanised Tyranny, and lost to their ruthlessness.

Then there is Gilgamesh, the ultimate mutant, made by a group of scientists seeking the perfect humanoid. First they made the ultras, a level above super-soldiers, and then they created Gilgamesh, yet never had the chance to wake him. Betrayed by other mutants who feared their superiority, the ultras lost Gilgamesh as they fled. Now they seek him, yet his name has passed around the world and become legendary, to the point that many mutants worship him as their god.

Returning to the cyborgs, not only did they become a new race during the Raging, but new figures emerged as well. Prime, Jamshid and the Grand Master were all leaders before it began, but in different ways – figurehead of a doomsday cult, wealthy and influential entrepreneur, and finally a general of an army. But all three had to adapt to the new world and did so as they witnessed the cyborg ascension, then influenced it. They were there when cyborgs truly became their own race and they led it in different directions. The formation of sects came later, but once the Raging had passed, these three led arguably the most important sects. They had also learned harsh lessons and were far more patient in their aims to become the only cyborg force.

Japan was evacuated due to wild magic and none have successfully returned to it since. Central America was obliterated. Madagascar was overrun by gleaners, who were reborn in their current hideous forms. The Battle of the Devils took place, where numerous devil-beasts, all bearing some form of name inspired by the evil one, fought to see who could keep their title. Much of the Holy Lands were conquered or ruined while the Tower of Babel rose to stand firm.

The Beasts ruled in this time as well, and deservedly so. These were humans, yet special in some way, containing strength or power that put them on a level with the most dangerous of beings in the world. Some ran rampant and terrorised, others took charge and reigned as tyrants. Today, none know who these people were or how they became so powerful. Names are recited in rhymes, but beyond that, little is certain. The Beasts fought, destroyed and ruled during the Raging, and then they were all gone, defeated, sometimes by each other. They did not begin the Raging, nor did their fall end it, and yet it is fitting that they ceased to be as this tumultuous time period came to a close.

I could tell more about the Raging, and yet that would spoil what is to come, and feels unfair in some strange way. The Raging is famous to the characters I am writing about, they know many tales from then, maybe more than from any other time, yet those tales are hardly factual reports. History is mostly oral now. To reveal the Raging in this blog pulls back a curtain that is important to the characters of today. Their perception of the world and its history, as limited or even mistaken as it can be, is what defines them.

The Raging lasts in the memory because it is an example of how bad things once were, and how bad they could be again. Powerful people and groups think twice before attacking, fearing they may cause more mayhem than intended. Some wonder if this current time is a lull in the storm. How long before major armies march, before mighty warriors and ambitious leaders clash? Could the dragons return? Will the ultras find Gilgamesh and attack all humans, or will Eden break out and lead the human race to total rule of the globe once again?

We’ll have to wait and see.

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Seriously, How The Hell Did We End Up Here?

Part Two

(continued from previous post)

Many cyborgs and mutants also came from the east. For some time there was a United Nations for Asia, with many countries having felt the original UN was too western-centric. Things went well and trade flourished. China and India especially benefited, becoming the top powers of the world, spreading their business and influence far. This led to Russia denouncing both, fearing invasion and building bases. The USA disliked this rise to power, yet needed the trade.

However war might well have been inevitable. China and India had minor clashes, then a full blown war. It went on for some time, and much of Asia became involved to some degree. It was heavily suspected that Japan was a secret ally of India, while claiming neutrality. Pakistan went from neutral, if gloating at India’s suffering, to becoming a full ally of India. This was due to several events, not least Chinese soldiers attacking Pakistani people by accident. Or so it was claimed. Also, spies told that China had ideas on the entire region and its leaders were highly anti-Islamic.

Both China and India had strong levels of technology, much of which was geared towards destruction for some time. Neither looked to nuclear weapons or anything like that, though. Both knew such an act would bring in other nations, and could harm their own soldiers if things went wrong. The war was brutal, yet controlled for the most part, and both governments wanted it that way. It enabled a lot of control over their people, for one thing.

When the Shadow World merged with ours, both sides saw new threats, and while peace was never actually declared, the fighting pretty much ended. Monsters had to be fought. Mutants and machines were quickly designed. Yes, they were made with an idea of being used to finish this war, but only once the new bizarre invasion was dealt with. That never happened, of course. Also, that control both governments enjoyed was soon crumbling, with more and more clamouring for peace, among other issues they had with the authorities. In response, the Terracotta Army had become a real power in China, a movement among the people who stood ready to defend their leaders. Many of these loyal and militant citizens volunteered for programmes that enabled new creations to be born. Willing subjects make progress so much easier.

Two other countries that had benefited from trade, especially with China and India, were Brazil and South Africa. Brazil was blooming as an economic power anyway, but once it and the other two sought to trade, South Africa became the middle man, taking in goods and selling on. It received an influx of investment and immigration. Once the war between China and India began, the trade lessened, yet it never ended, and South Africa continued to build on its position as a trading nation. It was one of the few places in the world where factions weren’t prying society apart, although many would claim greed and superficial living had replaced passion and personality.

Further north, Christianity and Islam were at war, although there were geographical and cultural reasons for violence as well. Yet, when South Africa’s wealth began to spread, as did its influence, this provoked socialist spirits. In many nations where riches and power still stood strong, poverty and oppression were equally pervasive. This led to various movements across Africa, Europe and Asia, most of which united to form three major organisations – the Peasants’ Revolt, the People’s Rebellion, the Socialist Renaissance. All three of these were present in Africa, seeking to hang the rich and ready to gun down those who defended them, just as in the other parts of the world. South Africa kept these enemies out, but they were very aware of the threat.

It has been suggested, but none will ever know, that wealthy governments managed to infiltrate and manipulate the three organisations, which is why they went to war with each other. Either way, what was sporadic violence became full on chaos once magic became real and monsters terrorised both rich and poor alike. Yes, humans united to fight the supernatural foes, and yet so many saw this as a chance to strike at those they had hated for so long.

As for Brazil, it was wealthy at the top, poor at the bottom, just more so. With global order breaking down, the UN ending and world power shifting, Brazil sought to become the dominant force in South America. Obviously, this was not welcomed by the other countries, and yet nothing really went wrong until one president came to power by siding with a renewal cult. These movements were fanatical about change happening, they believed the world was heading for a cataclysmic event, and that life would be better for it. This president made the mistake of utilising this fervour, believing that since no event would happen, where was the harm?

Once in power, the fanatics saw it as their time to make change happen. Acts of terrorism and sabotage were soon everywhere. It spread to Argentina, Uruguay, Mexico and beyond. This sort of thing was occurring in other parts of the world, true, but not with equal enthusiasm. Elsewhere, these cults were persecuted heavily, but in Brazil they had been endorsed, then supported. Politicians allowed them to act long after they should have stopped them, seeking power first, deeply regretting it later. By then, militarised police forces were out in the streets, using the now infamous Fascista carbine. It wasn’t enough. It was also too late. Cultists who could do magic not only tipped the scales, they went beyond it, not realising their new power; many dying, if willingly, as they embraced this changed world, or even sought to force it further.

Finally, in the Middle East, it could be said that the centuries of its history continued to influence its present. Even as the USA weakened, it remained a staunch ally of Israel, as did other nations. Various political alliances were made, then altered, such as Russia and Turkey’s pact, and also the US of E’s deal with Iran, then later Iran’s trade deal with Egypt and South Africa. Alternative energy sources were growing so dependency on oil was weakening, if not ended, therefore other places meddled less. Europe, for instance, wanted a more stable Middle East to ease immigration concerns, while others sought opportunities to invest. But trouble remained. Some regimes were vulnerable now that world power had altered. There were outbreaks of rebellion against the rich, the previously mentioned organisations growing stronger here by the year, and a number of wealthy families left the region (Jamshid ended up making his life and name in the USA because of this).

Over time, renewal cults, also doomsday cults, grew, as they did in many parts of the world, although often with a more religious aspect to them. There came to be a renewed interest in lost arts and old thinking, in mysticism and faith, and yet also many were looking to the future. Russia and Turkey’s alliance broke and they nearly went to war, yet besides that most nations in the region saw a chance to progress. Weapons sold to the east, other resources to the west and south. Who knows what might have been? Yet once Dylan Winter acted and monsters invaded, the region became a warzone. The holy lands of so many were under attack, and at least it can be said it brought them together amidst the chaos and terror.

As I said in the month old post with the almost same title, the world was fracturing before it was ripped asunder by the Shadow World (not sure I’ve said that enough in this post!). People were agitated, scared, thinking ahead but often regressing too. This can be said of many times in the world’s history; it is usually a place of war, intrigue and suspicion. But this time none of that could be resolved. Where nations competed, where people were divided, where governments were losing control or trying too hard to keep it – all of this was made far worse once, well, you know what occurred. Power to the people was no longer a cry but a reality. Change was no longer sought but here, in brutal truth, as super-soldiers and super-computers served the humans, temporarily. These are just some of the instances and events going on before everything went mad. It was this backdrop that made the Raging possible, and then how the world got to be the way it is now.

Seriously, How The Hell Did We End Up Here?

Part One

(due to the length of this post, I’ve broken it into two and will put the other half up next week)

About a month ago, I posted about the way the world was pre-the Shadow World, in generalised terms. I wrote about the vying forces that stood for control and freedom, for elitism versus populism. All of this affected the people and world as the Shadow World merged with it and nature itself changed, so that groups and ideas lived on in new forms. Cyborg sects and the aquatics, to name but two, have identities forged from people and events that occurred before their current existence was made possible.

So much later than planned, I can now go into some specifics. Yes, there were struggling factions and opposing ideologies conflicting across the world, but now I’ll mention some of who or what those were. Later on, I’ll talk about the Raging, the era that came soon after, where so much mayhem and destruction occurred, that truly separated what was left of our world from what it now is in the present day of Sojourners in Shadow.

Seeing as I mentioned the Oligarchs in the aforementioned post, I’ll start with them. By their time, the United States of Europe had been in existence for a while. However, Great Britain had broken off and then, within Europe itself, various leaders rose to power. Some led small central nations, others rose to prominence in regions within larger countries. These then joined forces to preserve their power and the cause for which so many followed them. The US of E now had a hole in its centre, and this was not appreciated. The Oligarchs faced opposition all around them, and also within their own territories, which is why they became stricter on control and created the Gendarmes.

As for Great Britain, it broke away, yet that did not go so well (I came up with all this a few years back, so Brexit had nothing to do with this). By this time it was an elected monarchy that ruled, yet political and social friction led to various parts of the kingdom separating. Eventually, only England and Northern Ireland was left, and yet they refused to give up the name. Scotland, Eire, Wales and Cornwall (also separate) formed the Gaelic Union. These two sides competed economically and politically, yet never with genuine action. At least, that was until the Shadow World came and the islands were flooded with magic. The people found they could act on their own, and so they did. Governments could only watch as the enmity they had fostered and exploited tore their civilisations apart.

Great Britain, the lesser version, had entered into an alliance with Russia, to compete with the United States of Europe. Russia faced threats from all around. Nations were becoming more aggressive, more extremist, more intolerant. Bases were constructed across Russia, to ward off invasion from China, from Europe, and even from the USA. However, it was Russia who then took the offensive, claiming Alaska was theirs. The resources there were needed more than ever before. So Russian forces massed in the east, then invaded.

Alaska became a warzone, with three sides fighting. On the one hand there were Russian soldiers, and then there were American soldiers trying to expel them. Yet there were also the Alaskan people, who wanted both sides gone. The American government wanted the resources there as much as the Russian one did, and was equally ruthless about it. As both sides fought and mined and took without concern, the natives chose to fight back. They were all still fighting when the Shadow World hit.

But Russia suffered further change. With the government based in the west and enforcing its will more and more, and then with the east militarised, there was a pull of will, with leaders in the east able to argue against those in the west. This led to the Siberian Secession. Russia, much like its ally Great Britain, was now a lesser version of itself as Siberia stood alone. This led to instant conflict. The Russians built an immense stronghold in the Ural Mountains to prevent attack, and to base an invasion from. Some even claim they were designing, possibly creating, super-soldiers before the Shadow World forced the hand of humanity.

As for the soldiers in Alaska, they found themselves deserted. Siberia was more intent on facing down Russia. With the invasion of Alaska not going nearly as well as needed, those sent out were cut out, left to make their own way home or die trying. Instead, they remained. The descendants of the three competing sides reside in Alaska now, all considered native at this point, and resisting cyborgs and mutants, who desire the resources still there.

I mentioned the government of the USA just now, but that isn’t what you typically think of either. The USA had a Second Civil War. Also known as the Bloodless Revolution. Due to inept governance, states chose to secede, while many people were protesting and resisting rule already. The Saints of Bushido were a growing movement. So the president called out the army. Soldiers refused to shoot their own people, or each other as the divisions grew. Soon the entire military was firm in its neutral stance. This held the nation together. Leaders met, resolutions were found. The USA remained, however its was from then on much less centralised. States became much more powerful, even having their own military forces, and people soon identified themselves by state first, country second.

The Alaskan pillaging was ordered by the government, with the support of the other states which needed the resources, and yet it led to more distrust of central authority. Who might be next?

The division grew and grew. By the time the Shadow World was summoned by Dylan Winter, there were the Atlantic States and the Pacific States. They were all still part of the USA, yet now stood as groups, stronger together, and each side looked in a different direction for gains and threats. By this time, it was the Pacific States who were invested in Alaska, while the Atlantic States were doing deals with the US of E and Northern African countries.

I could tell more of the USA, yet I’ll end there. But this growing division is why things went so wrong, so quickly, once monsters and magic appeared. California and Texas were quick to become independent. Various leaders stood up and took charge. Science was let loose to fight back. Many cyborgs and mutants have their origins here.

There Be Dragons

A brief post on dragons in Sojourners in Shadow. Also on a few still talked about in legend.

Dragons came with the Shadow World. Arguably, they best represented it. While most monsters were strange, terrifying, unnatural, they were also mortal and flawed. Some could do magic, yes, but soon humans found that they could too.

Dragons were magic. They came in many shapes and sizes, they flew over continents with ease and made their nests wherever they chose. No one could contend with them. They tried, of course. Humans used science while hateful devil-beasts gathered and struck in numbers. It was all laughable. For one, magic did nothing to the dragons. It was like spitting at a rain storm. As previously stated, dragons were magic. It was their life, their blood and spirit, and they not only wielded it with ease but could do all manner of tremendous acts. Spells are needed by most magic-users, to focus the mind and summon the will along with what power someone possesses. Dragons breathed magic.

I should also take this moment to point out that dragons breathed fire too. Also, this was utterly incapable of harming them. It was their natural element, many would say. In fact, most would say dragons were just like fire – capable of giving, of life enhancing ability, and also highly destructive and tempestuous. Never piss of a dragon was an obvious general rule in the world while they reigned over it. Yet many suffered and never knew why.

Dragons left a century or so ago. They returned to the Shadow World, or at least that is the main claim. No one can say for sure. After all, the dragons didn’t explain themselves. The only person who may have an idea is Havoc, son of a dragon. Yet he is neither giving of information about his mother or her race, nor is he someone you can just stroll up to and bother with nosey questions. Much like a dragon, Havoc is known for letting an enemy live one moment and annihilating a settlement for disappointing him the next. Yet there is strong evidence that the dragons left of their own accord and went home. As previously stated (again), dragons were magic. They were huge flying beasts who spoke, could bless or curse others, and wipe out cities overnight to make a nest. They didn’t match anything this world contained, even after the Shadow World’s arrival. Not only that, but before they left, it had become noticeable that most dragons spent a lot of their time sleeping. In the early days they had soared through the skies, ravaged the land or etched their superiority upon humanity. Over time, they slowed down, then barely moved. Then they left.

A few quick details about the dragon race:

While they had their own names, they never shared them with non-dragons. They took the names of places they resided in or were associated with.

They tried to reproduce but never did. Havoc, of course, is something separate from that. There were never any new dragons. They seemed immortal and sterile. Another reason to leave.

While all were masters of fire, some also mastered other elements of nature.

They often chose islands and volcanoes to live on or in. They were also drawn to magical hot spots, for obvious reasons.

Dragons are very well remembered, also for obvious reasons. Because it has been a long time since they were around, the fear they easily conjured has lessened, as has any hatred. Even at the time, many lesser beings came to understand that the dragons never saw themselves or anything they did as either good or evil. They acted as they saw fit. They looked down on all other life. Impress them and you gained greatly. Annoy them and you were a memory within moments. While they caused many disasters, especially when they first arrived, rarely was it malevolent. People just got in their way. But they also did things to intimidate and conjure submission. Clearly some dragons enjoyed their role in the world’s hierarchy. But by now, people of all kinds speak of the awe inspiring beings, they tell tales of what they did and people enjoy listening, despite the horrors of those who had lived through those stories. People are glad the dragons are gone, many hope they never come back, but some do wonder if they could just see one again some day.

As for those remembered as individuals, here are a few famous ones:

Cornwall – Red. Male. Lived at the end of Cornwall, moved about to various posts along the coastline. Liked to watch the sea. Huge wing span. Would fly off to who knows where but always came back. At first had no time for humans, later taught them a bit, enjoyed the company of some. When he left our world, was sad to go.

Damascus – Green. Female. Devastated the city and curled up in the ashes. A long dragon. Later came to be a sleeper dragon and did not take kindly to the advances of the mutants. Warded them off. After that, they stayed away and she slept on until the dragons left.

Panama – unknown gender. Gold. Many think the reason the destruction of Central America didn’t reach Panama City is due to the dragon. Possibly even why things went weird. A nuclear attack versus a dragon’s magic, so close to a magical hotspot = a weird region to this day.

Gibraltar – Blue. Female. Had a mischievous nature, extorted ships coming in and out of the Mediterranean. Mostly playful, would scare those on ships rather than just attack and sink, but if any fought back she would destroy vessels and devour the survivors.

Hawaii – Mauna Loa and Mauna Kea – Two dragons who took up residence in volcanoes of Hawaii. One Black. One Silver. Genders assumed to be one male, one female. Romanticised story. Claim each dragon moved in, fought for dominance, then fell in love and became a couple. Their fighting terrified the people, but their relationship proved to be a blessing. There are other stories of them fighting a huge sea creature and controlling the weather.

That will do. I said the post would be brief. I should really learn to implement that word more honestly.

Yet this is just to give a flavour of what these beings were like, and how, despite their long absence, how their presence still lingers. People remember them changing their world. Literally.

How The Hell Did We End Up Here?

The world of Sojourners in Shadow is a chaotic one to say the least. It has order in places, and many seek to impose their order on all, but so far none has come close. Factions, armies, sects, secret organisations, cults, nations, gangs, crews and elite squads are everywhere. Some formed by necessity, some by the charismatic will of a leader, and also some exist due to deep running ideologies. People are following the paths begun by their ancestors, laid out in blood and sweat. The way things are now is because of what went on before. The choices individuals and groups made over the centuries are scars of the face of the world. Plenty of people alive now have little knowledge of the past, and yet so many of them are living the way they are because of it.

What the world was like when the Shadow World came. What those in power did when it did. How the masses reacted when magic and monsters appeared among them. How they responded to the actions of their leaders. How nations interacted. How people were swayed one way, then another. How technology developed. How civilisation fell apart so that new ideas and new groups could take over. How those ideas and groups took shape. How and why some ideas and groups vanished and others remain to this day.

All of this is highly important when it comes to understanding the world of the present in Sojourners in Shadow. The people, the vast majority of them, cannot hope to know all this. As readers, I think it will help to get to know the basics.

The core divide in how a terrible event provokes reactions is that of how two sides respond. The two sides are those in power and those without power. Understanding this is key in going forward.

When the Shadow World was brought to ours by Dylan Winter, there were two main responses:

Governments = Holy shit, there’s monsters and weird magic everywhere! We have to do something!

People = Holy shit, there’s monsters and weird magic everywhere! Someone has to do something!

This was followed by:

Governments = We need strong measures. We need to be shown to be in charge and in control.

People = We need help now. We need for those in power to listen to us and if not, then to follow someone who will.

Obviously, this created a tug of war situation. The more people demanded change, the more governments felt the need to suppress that feeling. The more governments made moves to control their people, the more people sought something new. The more both sides pushed for the things they wanted, the more each side responded with stronger demands.

To be clear, this was happening before the Shadow World integrated with our own. With advances in technology and the world developing as it was, many nations were experiencing authorities who spied on their every move while at the same time the public continually found ways to express themselves. Foreign influences were sited as threats to national security. Uneven wealth distribution incited more and more anger. Trade deals between regimes were applauded by those who benefited and denounced by those who did not.

Figures emerged to exploit the growing tension, becoming political leaders or social champions. Revolutionary movements became more commonplace, even in democracies. Tyranny became a widely used accusation. Law and order were hailed, even when they took away rights. Free speech was the motto of numerous organisations, typically used to suit only their own agenda.

To so many, the struggle was a simple one, that between good and evil, right and wrong. Those people on the other side were all bad, hurting everyone else, and they deserved everything they got. We on this side are all good, living correctly, and we will win.

Yet in truth this was the ancient struggle the human race had always experienced, that of order versus chaos, control versus freedom, community versus individuality. Both sides believed they represented the majority and were doing what was best for them. Populist movements had the backing of most, it had to be said, and yet many were led by charismatic charlatans or ambitious megalomaniacs. The elitists countered with every facet of their authority, using media, law, even terror if they had to, clinging to power with all their might. They preached that they were the guardians of decency and equality, that they ran things so that everyone benefited, and breaking the system – whichever system that was being used – would only lead to anarchy and collapse. They convinced many to support them, bribed and coerced others to do so as well, and so across the globe the clash of elitism and populism became the foremost struggle.

Eventually this went beyond mere loose collective thinking. Organisations and groups formed, with clear identities and goals. Here are a few from each side:

Populist movements:

The Saints of Bushido

The Glorious Hedonists

The Movement for Renewal

The Peasants’ Revolt vs the People’s Rebellion vs the Socialist Renaissance

The Humanist League vs the Salvation of All Souls

 

Elitist movements/forces:

The Varangians

The People’s Judiciary

The Gendarmes

The Terracotta Army

A quick explanation about some of these groups. The Saints were people who believed in living a martial yet peaceful existence, based in the USA. By contrast, the Movement for Renewal was essentially a cult, calling upon the doom of humanity so that it could be reborn. The three revolutionary groups were left wing uprisings that ended up clashing with each other across Europe, Asia and Africa. As for the Humanists versus the All Souls, this was a conflict begun in verbal exchanges that led to violence. A meeting was held where humanists and atheists confronted religious leaders about the hysteria of their followers following the Shadow World’s arrival, and especially the persecutions it resulted in. Yet the religious entourage was attacked and killed. Naturally the non-believers were blamed and this unleashed a wave of fanatical fury around the world. It was dubbed the Harvest of the Heretics. After that, humanists had little choice but to become militant themselves.

As for the elitist groups, some were truly mass movements as well, often with a fascist viewpoint or existing to counter another ideology. Others were funded and commanded by establishments, sometimes encouraged to fight the populists, more typically paid to do so. The Terracotta Army was a genuine mobilisation of people, when government loyalists in China took to the streets, going so far as to claim they were the first emperor’s guards reborn. On the other end of the spectrum, the Varangians and the Gendarmes were paid enforcers. The latter were quite famous in their day, serving the Oligarchs of Central Europe. They were named after police and yet their sole purpose was to do the tasks the ordinary officers wouldn’t do. It was they who made the Fascista the most marketable gun in the world for a time. The M-33 Carbine was made in the USA yet it was once the Oligarchs equipped their enforcers with it and it performed so well that it was sought after by all oppressive regimes. Light, easy to use and aim, with a solid stock that did a fine job as a club, this weapon became the symbol for oppression everywhere. It earned the name the Fascista and that’s what people call it even now, despite the history behind it being forgotten by most.

I will go into more detail about how the world was doing and how it changed once the Shadow World was summoned another time. This is a general overview. Enough, I hope, to make the point clear. Seismic events were occurring. People were crying out for justice, while those who sat in judgement feared being overthrown. Some preached about the end of the world and many listened. Some demanded that advancements in technology became available to all and only a few agreed. Protests led to riots and those led to organised resistance. Countries were at each others’ throats and stabbing each other in the back, all in the name of progress. Some nations were led by tyrants, others by those who wished they were, and others yet by committees or congresses, which tried to appease all the angry voices. None succeeded.

The world was going mad and no one knew how to mend the ills. Perhaps it was too late. It could be claimed that the time to save humanity had long past, so there was only the struggle to see who would stand victorious among the ashes. Perhaps. No one will ever know. Dylan Winter, like so many, saw the world as needing a tumultuous change. Unlike them, he found the way to bring it about. When he did, when the sky darkened and magic began to take effect, when monsters came into being among humans, the world was a powder keg waiting to go off. He wasn’t the one to light the match. He lit his own bomb and dropped it. Every friction, every conflict, every fear and doubt and glare of hatred was swept up in this new maelstrom. People who wanted change found new power to make it happen. Those who attempted to restrain change were forced to adapt themselves or being destroyed. There was no going back. Normal was a thing of the past, and yet the desires and needs of people never went away. They found new form. People who believed the world had been about to end or called for a return to more primitive ways became aquatics. Others like them who though in terms of advancement were drawn to becoming cyborgs. Martial thinking found life in new armies, whether cyborg, mutant or human. Order collapsed, and yet pockets of it remained and was therefore easier to maintain. Change was happening, but rarely did it occur the way those who had sought it so passionately had wanted it to.

What is occurring in the world as I am developing it is far removed from the events I speak of here. I have no intention of writing stories about back then. But it is important to know, and to think through, the past of any world in order to understand what you are handling in the present. The world I possess is developing even as I write it, and yet the foundations for it were set in its past. People – whether human, monster, mutant or machine – are still fighting for survival, progress, ambition, their future. Most of what once had been is ruined or lost, but some parts linger, either in the persons of the Grand Master, Jamshid or Prime, who lived back then, or in automated death-machines programmed when brutal answers were needed. Secrets wait to be found. History might yet be told. What lies in the future for the people of the present could well be explained in their past.

The Order of Mechanised Tyranny

When you have faith in specific institutions, and that faith is ripped apart by cataclysmic events, how do you continue? Do you admit you were wrong and try a new path? Perhaps some would. That was not the course of the Grand Master, leader of the Order of Mechanised Tyranny. He is one of the oldest beings alive, having lived before the arrival of the Shadow World. He was a general in the army of the United States of America, and he had total faith in his country, its armed forces, and also in God. He knew his homeland was safe because of the deity he worshipped and the soldiers he commanded. When he witnessed the downfall of humanity, he saw his faith prove worthless. The armed forces could not overcome the magic and monsters that appeared. Soon they were outclassed by the creation of super-soldiers, cyborgs and other machines. As for God, there were no answers to the general’s prayers.

The general did win victories, however. When his forces were supplemented with super-soldiers and cyborgs, he was able to defeat a machine army. Power won the day, not faith, and certainly not humans. He saw the future in the cyborg race. More and more people were getting improvements – either soldiers for defence or the rich for better lives – and he demanded his forces become the main focus. He never took to mutants; perhaps there was still some lingering of his old faith in seeing them as abominations. Maybe. Few know the mind of this individual as he once was. What is known is mostly who he is and the sect he leads, the latter reflecting the first. The Grand Master forged the sect in his singular vision. He has never faltered since.

To return to his past, the general had lost faith in God and saw the only chance of survival for the human race was biomechanically improved soldiers. More than that, he saw humanity reborn, not just mechanised but forged within as well, moulded into a dedicated and dutiful force. No civilians, no politicians, no weaknesses. Cyborgs of all kinds were being made, and this was not something the general approved of. Control of the country had been sliding away for some time, the general had more recently been serving a new and localised government, so saw no issue in choosing to take command himself. Others had failed them all. He would not.

The general managed to get his soldiers altered, himself too, and they began their march to a new, stronger way of life. Others were made to join them. More and more became cyborgs, but more than this, they became soldiers who followed his orders and pledged themselves to his way of life. Obey, serve, fight, kill, die. Cyborgs began in one place and could have been a united race, yet factions emerged and then they splintered. The Grand Master and his aggressive, militarised sect were a major driving force in that disruption.

Yet the sect was more than military cyborgs. The Grand Master was not the only follower of faith to lose his way. Others in organised religion saw the Shadow World and the chaotic consequences as either end times, punishment or evidence that no higher power was protecting them. Many who once believed fervently became fervent enemies to faith. Those who saw the Grand Master’s sect recognised the anger he possessed and joined him, proclaiming their loyalty, pledging their enmity. More than this, a number of those who had commanded in religions now saw their power waning, and spotted opportunity in this sect. Preachers of faith turned into preachers of anti-faith. Militant believers were now militant disbelievers. The Grand Master was soon commanding much more than a mere army. He led a passionate, fanatical legion of soldiers.

It has been suggested that perhaps the Grand Master allowed these once-believers into his ranks to laugh at religion. An insult to God even. None know. Maybe he saw kindred spirits or merely useful tools. Whatever his reasoning, the Grand Master made a choice and his sect changed, and he saw the benefits. He had lost his faith in God, as well as his faith in humanity, his country, in the military as he had known it. All of it was gone. But he had pushed and remade his military might to become something stronger, and now he could remake the religion as well.

The Order of Mechanised Tyranny is a sect of conformity, with all the trappings of the military and religion. They march in step by ranks, crushing all opposition, converting those they choose to. They are religious yet without any god to waste their time on. Everyone is uniformed, to the extent that all are regarded as male. They all wear the same, including masks, and their swords are attached to their right arms regardless of favoured sides. Everything and everyone must act as one, as the Grand Master wishes it. His will is done, his vision is fought for. When he had been a God-fearing general, he had fancied he had a special destiny, or at least a favoured standing from which he could act for the good of all. His faith in God had been ripped away, but his faith in himself had faltered, then regrouped, and now was stronger than ever.

His followers believe in him equally, and also in his new way of life. Their religion is about their sect, their laws, their truths. For instance, they have Six Sins, which are disobedience, disloyalty, cowardice, dishonesty, slothfulness and mercy. Anything that could harm the sect is bad, essentially. They must all be dedicated and focused, working tirelessly, never doubting. Their Nine Virtues are courage, dedication, intelligence, purity, resolution, integrity, excellence, diligence and sacrifice. These may sound worthy virtues, and they are, and yet for the Order of Mechanised Tyranny, many of these words have a slight twist in meaning. For them, being resolute is about being ruthless. Integrity insists that when you proclaim your loyalty, you mean it, that your actions follow the same course. Sacrifice can mean soldiers giving up their lives for the sect, but also the ‘sacrifice’ of non-members as they are defeated. These lists are drilled into the minds of recruits, often during Recitals. There are three a day, every day, in any base or outpost around the world. Attendance is mandatory unless your services are necessitated elsewhere, such as guard duty. They do not pray, but they recite their laws and other mantras. Their faith in the sect must be absolute.

A quick mention should be made of their understanding of eternal life. This is something few outside the sect know of. Basically, all personal information goes into the sect’s database. All that individuality which is surrendered on joining, this is stored, and so is kept for all time. Members of the sect long dead are in there. They are remembered at Recitals as well. Past victories, and sometime defeats if useful for instruction, are recalled. The sense that the sect lives, and thus do all who live in it, is the new truth to them. Those born in the sect are given an identity as children, then taken away and stored, so they can believe equally. After that, they are just more ranked members, moving parts of the greater whole, fighting on. To the Order of Mechanised Tyranny, the saying is true – life is struggle, struggle is war, war is life. We are always at war. We live for ever.

Mentioning all of this, I must return to those previously mentioned fanatics who made the sect what it is, at the Grand Master’s behest. To outsiders, all members look the same and are the same really, and that is how he likes it. The truth is that there are some differences. Most are soldiers, with officers leading them. Yet some belong to other groups. One is the clergy. This is the result of those ex-religious, anti-faith recruits. The Grand Master utilised them and created a branch of his sect to fuel the rest with speeches and incitement. Soldiers who show enthusiasm along with eloquence are nominated to enter this group and, if successful, become as powerful as officers. Cardinals, for instance, act like roving high commanders, showing up to ensure unquestioning loyalty is ever present. In that regard, the clergy are part cheerleaders, part secret police.

Obey our law. Judge others according to it. Anything else is wrong. The meek are accursed, the strong will take the world. We are the strongest and the world is ours to claim. This is the Order of Mechanised Tyranny, a sect built and honed by the Grand Master himself, driven by his will, and it pleases him greatly. There is much more to be learned, about both the man himself and his followers, but for now, all anyone needs to know, is that when the red and black clad legions appear, make ready to fight for your life. They will not stop until they have it, one way or the other.

Money Makes the World Go Round

Well not quite. It should be made clear from that start that, in this post-apocalyptic world riddled with magic and mayhem that we experience in Sojourners in Shadow, there is no global currency. There is nothing that everyone uses. People barter, that happens everywhere. If you want to trade then you need to be able to give up something yourself. But the world contains patches of civilisation, and in those money has taken some form. So here I’ll explain them: each place, each type, and give some kind of context and history about them.

The first place to start has to be Trade Island. As the name suggests, trade is the main aim, and while you can barter and swap goods, a form of money had to come about. Now if you’re a high up and wealthy member of a business family, then a credit note is all you need. These are worth whatever is written on them, because everyone knows you have that money, so if words say you’re giving that to someone else, you are. It also helps that the families all keep their main wealth in the same bank, the Vault, so dealing with each other is literally no more than moving numbers about. Others can use credit notes too, but you had better be someone of worth, otherwise you could end up eating that note. Or worse.

As for a more menial form of money, something that looks pretty but is not really valuable, then people use gems. These are small crystals, not like anything of this world as we know it today, and that’s because gleaners make them. Literally. Gems are gleaner shit. They often leave their, well, leavings about their caves and tunnels to give off a small glimmer of reflected light. Gleaners see better in the dark than most monsters but they don’t fully see in it. Whatever their cause and use, the people of Trade Island handle these daily, buying goods. Some know where they came from. Most don’t. Most don’t want to know nor care to. In Trade Island, handling gems is the least of the dirty tasks you’ll have to do to get by.

In many places money has developed where humans are maintaining communities, especially small forms of civilisation. In essence, if things are in order and people are trying to trade and grow, then a currency is created.

In Central Asia, across the steppes, where many tribes and gatherings have merged, the people have developed coins. At first, they were made of precious metals, but over time they used cheaper things and were pledges, as in I don’t have this money to buy, but if you give this to someone else in my tribe, they will give you something. Tribes and groups had coins that had the names of their leaders on, as a sign or promise that they were supporting this pledge. You would use a coin to buy something and any problems later on could be taken to the leader himself and he might pay up, or at least see recompense made. This gave the leaders more prestige, and also more power. This led to a counter move by certain richer people, who began to make their own coins and give them out, and people used them as they knew these had the wealth to back up the offer. These people were also looking for a currency that could be used beyond each tribe, as more and more were moving closer together to avoid enemies, and more were trading together. This is what led to the rise of the kulaks, the merchant class that now has power without being leaders or elders. By now, most coins are cheap metal with kulak family names on, and are handed about and taken as worth, and so, while people still barter, the wealthy have a form of power over others.

The Deliverer is a ship, stranded in the Pacific Ocean. To be honest, it is three ships, but they have been fixed together so long the humans living there see it as one. They are a practical people, surviving by working together, so for them, you mainly get what your role earns. Everyone is meant to contribute. Yet some tokens were made long ago, small bits of scrap metal cut and stamped by machinery. There’s nothing fancy about them, they have numbers for value on, and marks from the machines down below to prove they’re authentic. You have any and you can hand them over to buy yourself something special once in a while, to get a bit more than your role in the ship earns you. Some frown on them, wondering why they’re still around when they haven’t been made in a long time. In a way, it is an expression of individuality within the community. Most likely that’s why their production was ceased.

The Northern Federation, because it has had to grow, regrow and develop, has dabbled in money a few times before now. At one point wooden tokens were currency, once you had etched your name and debt on. Some still use these, mostly in the villages. In the cities they have gone back to coins and notes. Oddly enough, there is a direct parallel with the market towns of Europe across the sea. While the Northern Federation are together, the cities themselves tend to compete. Each produces money with their name on. They are all acceptable across the region, but it has become a matter of pride for each city. Carthage was the first to make coins with its name on. It pushed them to the other cities with a passion, seeking its place as first city, which it gained. After a while, the other cities fought back with their own coins, but this had to be negotiated. Basically, the coins, and later the paper notes, had to be the same value across the Federation, and all were to be accepted. Money could be used to promote pride in your home city, but it couldn’t actually become an act of independence. Also, while it was never made official, the Carthaginian coinage was favoured. By now, notes and coins are commonplace, the first called dollars, the latter, which are bronze metal, are pennies.

The Mediterranean market towns are developing money. At first people made coins to try and pay for things, but as market towns grew and became known settlements, they were able to make their own coins. People in those places were commanded to accept them as money, and so others began to do so, knowing they can be used there. Barter still goes on, but more towns are producing coins and as their trade and influence spreads, so does the coins. Funnily, pirates have been a big boost in this. By robbing the merchants of the Mediterranean, they’re the ones first responsible for taking coins to other places, and exchanging them with other coins.

The Coalition of the South has money that harks back to the era before the Shadow World. Back then, the region was an important trading nation and it did well, the perfectly placed go-between for other countries. In that time, the rand and cents were currency, and the people today remember such things, and more. They use paper notes, called rand but sometimes dollars too, and cents are the coins, which look gold, hearkening back to the glorious trade era. The cities of the Coalition are more inland and secluded, unlike those of the Northern Federation, so their money has yet to be taken abroad. Perhaps soon.

A final mention goes to Australasia, where they have notes and coins as well. When the nation was formed, including the Aussies, the Brits, the Americans and the Japanese, they had to agree to a currency to share, to include them all and maintain equality. The easiest thing to do was to stick with Aussie dollars and cents. They’re not the same as today, obviously, but called the same and used for the same purposes. Only in the wilder central areas would anyone think of bartering instead of just delving into their wallet. Oh, it should also be mentioned that some Americans and Brits use old slang for coins, such as dimes and shillings.

Those are the major realms and communities where money has emerged once again. New, and yet fulfilling an old purpose. The more humans spread and interact, the more they need stable forms of currency to work with. So far there is nothing that works around the world. It is too fractured a place. It can be pointed out that bullets, fuel or food are forms of currency, far more sought after than most coins on a global scale. But as time passes and more groups become organised, these forms of money can begin to overlap. Already Mediterranean settlements work with money from the Northern Federation, and vice versa. As the two sides get to know each other, it is possible the merchants will push for a common currency. Others might well oppose it.

Many places around the world have no need for money. Cyborg sects are fighting a constant war for the betterment of the human race, so getting paid or buying goods isn’t even considered, not even among the less united groups. When a power rules, there rarely develops a need for money so at Constantinople the military takes as it likes, although some settlements of mutants are beginning to trade secretly with other places. Eden is a place of science, faith and unity, so wealth is abhorrent, and in the religiously inspired Octagon State in Texas, the love of money is still seen as the root of all evil.

Perhaps those people are right, perhaps not. With money, people find themselves able to buy, to improve their lives, to provide for others. Yet there is no doubt that often, the creation of coins has been done as some seek to exercise power over others. By making a form of currency, not only can that be used to praise your greatness – bearing your name, perhaps even your image – it means you get to set the standards. Whether it be Carthage or the kulaks, the market towns or the business families, those with the wealth and the will seek to rule others via the power of the coin. The pen is claimed mightier than the sword, although others can argue the gun beats both. Yet to these people, the coin beats them all. As currencies develop and spread, we will see who is right.