The Raging

For those living in the present day of Sojourners in Shadow, there are, in general terms, three stages of history. First, what was going on before the Shadow World arrived, which I have covered in previous posts. Obviously to us history goes on for some time, however, for those striving to survive in the bleak world I am writing about, most of our history is forgotten. The subjects I have covered in my previous posts are and will remain mysteries to most of the living people of now, let alone what went on before.

The third stage is the last century and a half (roughly speaking) where more recent events and actions have occurred to create the world now being experienced. Again, most have no idea what has, and is, going on in other parts of the world; only their corner matters. Yet some are more aware and a few have a grasp of worldwide matters, so they know how things have been, and are going. This third stage is fairly sporadic, with major events occurring here and there, now and then. Many have heard tales and rumours of great leaders, terrible tyrants, brutal battles and shocking disasters, but putting it all together to compile a coherent history is beyond anyone’s interests. So, in general terms, people have a rough idea of what has gone on for the last one hundred and fifty years, and there is a logical path to trace through it all to where things are now.

Not so the second stage. This was the Raging. This remains the most infamous part of history, the least understood, and the most important. This is where everything changed. This is how the world went from broken civilisations and humans desperately fighting to keep their home to a globe with no coherence, no ruling power, riddled with factions and forces of all kinds. The Raging is where matters went from terrifying to overwhelming. It is, as many say, where everything went mad.

The Raging is a vague term, covering soon after the Shadow World merged with ours to about a century later. Some may even mean from the moment when the Shadow World appeared. It depends on how knowledgable one is. To those with more accurate insight, the Raging didn’t begin for some time after, and lasted about eighty years. Still, when it comes to this period, facts rarely matter.

As far as anyone knows, there was no start to the Raging, no lone event to spark it off. Basically, after Dylan Winter summoned the Shadow World, there was a brief period of humans organising, sharing information, developing counter-actions together. None of it lasted. In fact, talking and sharing globally only helped the spread of mutants, cyborgs and droids, and even as many humans aided each other, they were plotting against one another too. With all the turmoil – political, social, religious – that had been going on, there was never a chance of humanity truly uniting to save itself. As mentioned in the posts about the period preceding this, the human race was already breaking apart before the monsters got involved.

So the feeling is that, once magic became real and our nature was affected, everything was sliding toward collapse, no matter how much strength and unity was presented on the surface. Every sinew of the world was being stretched, until it all snapped.

To give an example, I said before how Great Britain split up and that it had an elected monarchy. After magic entered our reality, it was very strong there. Monsters flocked to the island, so humans fought them, yet many attacked each other as well. It is claimed that the Houses of Parliament were destroyed when a member of the royal family lost their temper and unleashed their newly discovered magical strength. The royals themselves then faced a threat called the Pendragons. This ‘family’ of magic-users were led by King Arthur, returned to save the country. They eliminated the ruling royals and established themselves over London, and then over the surrounding region, although ‘Arthur’ never managed to save the island (or rule it). Incidentally, the Pendragons met their end when they boasted that they had an affinity with dragons, so much so that the one living in the Thames was practically their pet. It proved them wrong.

This is a typical example of life during the Raging. Powerful people taking over, then being defeated. Victory was typically fleeting. Glory had a strong flavour yet always drew dangerous attention. Enemies became allies and then enemies again. Changes led to more changes, and then more, and then chaos.

They say once you let the genie out of the bottle you can’t put it back in again. In this scenario, the genie was armed and dangerous.

As said, there is no starting point to the Raging, hence why some see it as beginning with the Shadow World’s arrival. The first third of this era was dominated by monsters clashing and magical battles occurring. It was as this went on that humans reorganised and developed beings of science, and as those then turned on them, the Raging grew to a new level of madness. Devil-beasts and their minions found themselves competing with armies of super-soldiers in order to exterminate human groups. Droids confronted vandals. Machines began killing anything they could.

That’s what defines the Raging. It was the worst time, exceeding anything since or before. With monsters rampaging, with super-soldiers being churned out, then later rebelling, with aquatics becoming a new worldwide form of life, things went from bad to worse to mayhem. All restraint was lost. All rules were there to be broken.

It was during the Raging that nuclear weapons were used, if there are various accusations about who used them. Biological weapons too. Various war-machines that defied moral laws were unleashed, such as the Hell-Raisers. Computer viruses attacked systems and all global communication was lost. Cities were burned, blasted or brought down. Not a single form of leadership or authority that had existed remained by the end of the Raging. No nation, no empire, no kingdom endured. People were scattered. So much was lost.

I should take a moment from the dramatic prose to clarify something. What’s said above isn’t strictly true, but is deemed so by the vast majority of the world. That’s because they don’t know about Australia, or Australasia as it is now called. Yes the country has changed, flooded as it was with refugees, but Australia still exists, as does its government. The island was closed off to the rest of the world in the early part of the Raging, remaining so ever since. That was the only way to survive.

It isn’t just the beginning of the Raging that has no discernible markings, there is no clear end event either, and everything inbetween is pretty hazy as well. Events are known, yet usually in only a vague timetable. The Raging is not so much about a length of time as about the manner a time was lived. During it, conflict and catastrophe were common; before and after, less so. It is also more remembered for changing the world than the details of how this took place. Therefore it has this fantastical aspect to it. Everything seemed bigger and badder. Magic-users were beacons of power and machines marched over the corpses of millions. The sky was full of fights between aegis and devil-beasts. Nations came and went depending on a magi’s wish or a dragon’s wrath.

Many legends were created during this time. The most famous would be Havoc, the half human, half dragon warrior who revelled in the fighting and ended many powerful individuals. The gang he went on to lead contained others who earned their own fame at the time as well, such as humanoid war-machine, Annihilation, and the incredible psychic, Minx.

I have talked about individuals such as Alpha and Omega in older posts, and also the Beasts.

Others vanished into mystery during the raging. Cyborgs still speak of the First Sect, also known as the Lost Sect, who were the original group to call themselves an order and to define their way of life. Something all others went on to copy. They are perceived, maybe rightly or wrongly, as an honourable and martial organisation; possibly descendants of the Saints of Bushido. Their fate is unknown, yet many claim they were sworn enemies of the Order of Mechanised Tyranny, and lost to their ruthlessness.

Then there is Gilgamesh, the ultimate mutant, made by a group of scientists seeking the perfect humanoid. First they made the ultras, a level above super-soldiers, and then they created Gilgamesh, yet never had the chance to wake him. Betrayed by other mutants who feared their superiority, the ultras lost Gilgamesh as they fled. Now they seek him, yet his name has passed around the world and become legendary, to the point that many mutants worship him as their god.

Returning to the cyborgs, not only did they become a new race during the Raging, but new figures emerged as well. Prime, Jamshid and the Grand Master were all leaders before it began, but in different ways – figurehead of a doomsday cult, wealthy and influential entrepreneur, and finally a general of an army. But all three had to adapt to the new world and did so as they witnessed the cyborg ascension, then influenced it. They were there when cyborgs truly became their own race and they led it in different directions. The formation of sects came later, but once the Raging had passed, these three led arguably the most important sects. They had also learned harsh lessons and were far more patient in their aims to become the only cyborg force.

Japan was evacuated due to wild magic and none have successfully returned to it since. Central America was obliterated. Madagascar was overrun by gleaners, who were reborn in their current hideous forms. The Battle of the Devils took place, where numerous devil-beasts, all bearing some form of name inspired by the evil one, fought to see who could keep their title. Much of the Holy Lands were conquered or ruined while the Tower of Babel rose to stand firm.

The Beasts ruled in this time as well, and deservedly so. These were humans, yet special in some way, containing strength or power that put them on a level with the most dangerous of beings in the world. Some ran rampant and terrorised, others took charge and reigned as tyrants. Today, none know who these people were or how they became so powerful. Names are recited in rhymes, but beyond that, little is certain. The Beasts fought, destroyed and ruled during the Raging, and then they were all gone, defeated, sometimes by each other. They did not begin the Raging, nor did their fall end it, and yet it is fitting that they ceased to be as this tumultuous time period came to a close.

I could tell more about the Raging, and yet that would spoil what is to come, and feels unfair in some strange way. The Raging is famous to the characters I am writing about, they know many tales from then, maybe more than from any other time, yet those tales are hardly factual reports. History is mostly oral now. To reveal the Raging in this blog pulls back a curtain that is important to the characters of today. Their perception of the world and its history, as limited or even mistaken as it can be, is what defines them.

The Raging lasts in the memory because it is an example of how bad things once were, and how bad they could be again. Powerful people and groups think twice before attacking, fearing they may cause more mayhem than intended. Some wonder if this current time is a lull in the storm. How long before major armies march, before mighty warriors and ambitious leaders clash? Could the dragons return? Will the ultras find Gilgamesh and attack all humans, or will Eden break out and lead the human race to total rule of the globe once again?

We’ll have to wait and see.

Seriously, How The Hell Did We End Up Here?

Part Two

(continued from previous post)

Many cyborgs and mutants also came from the east. For some time there was a United Nations for Asia, with many countries having felt the original UN was too western-centric. Things went well and trade flourished. China and India especially benefited, becoming the top powers of the world, spreading their business and influence far. This led to Russia denouncing both, fearing invasion and building bases. The USA disliked this rise to power, yet needed the trade.

However war might well have been inevitable. China and India had minor clashes, then a full blown war. It went on for some time, and much of Asia became involved to some degree. It was heavily suspected that Japan was a secret ally of India, while claiming neutrality. Pakistan went from neutral, if gloating at India’s suffering, to becoming a full ally of India. This was due to several events, not least Chinese soldiers attacking Pakistani people by accident. Or so it was claimed. Also, spies told that China had ideas on the entire region and its leaders were highly anti-Islamic.

Both China and India had strong levels of technology, much of which was geared towards destruction for some time. Neither looked to nuclear weapons or anything like that, though. Both knew such an act would bring in other nations, and could harm their own soldiers if things went wrong. The war was brutal, yet controlled for the most part, and both governments wanted it that way. It enabled a lot of control over their people, for one thing.

When the Shadow World merged with ours, both sides saw new threats, and while peace was never actually declared, the fighting pretty much ended. Monsters had to be fought. Mutants and machines were quickly designed. Yes, they were made with an idea of being used to finish this war, but only once the new bizarre invasion was dealt with. That never happened, of course. Also, that control both governments enjoyed was soon crumbling, with more and more clamouring for peace, among other issues they had with the authorities. In response, the Terracotta Army had become a real power in China, a movement among the people who stood ready to defend their leaders. Many of these loyal and militant citizens volunteered for programmes that enabled new creations to be born. Willing subjects make progress so much easier.

Two other countries that had benefited from trade, especially with China and India, were Brazil and South Africa. Brazil was blooming as an economic power anyway, but once it and the other two sought to trade, South Africa became the middle man, taking in goods and selling on. It received an influx of investment and immigration. Once the war between China and India began, the trade lessened, yet it never ended, and South Africa continued to build on its position as a trading nation. It was one of the few places in the world where factions weren’t prying society apart, although many would claim greed and superficial living had replaced passion and personality.

Further north, Christianity and Islam were at war, although there were geographical and cultural reasons for violence as well. Yet, when South Africa’s wealth began to spread, as did its influence, this provoked socialist spirits. In many nations where riches and power still stood strong, poverty and oppression were equally pervasive. This led to various movements across Africa, Europe and Asia, most of which united to form three major organisations – the Peasants’ Revolt, the People’s Rebellion, the Socialist Renaissance. All three of these were present in Africa, seeking to hang the rich and ready to gun down those who defended them, just as in the other parts of the world. South Africa kept these enemies out, but they were very aware of the threat.

It has been suggested, but none will ever know, that wealthy governments managed to infiltrate and manipulate the three organisations, which is why they went to war with each other. Either way, what was sporadic violence became full on chaos once magic became real and monsters terrorised both rich and poor alike. Yes, humans united to fight the supernatural foes, and yet so many saw this as a chance to strike at those they had hated for so long.

As for Brazil, it was wealthy at the top, poor at the bottom, just more so. With global order breaking down, the UN ending and world power shifting, Brazil sought to become the dominant force in South America. Obviously, this was not welcomed by the other countries, and yet nothing really went wrong until one president came to power by siding with a renewal cult. These movements were fanatical about change happening, they believed the world was heading for a cataclysmic event, and that life would be better for it. This president made the mistake of utilising this fervour, believing that since no event would happen, where was the harm?

Once in power, the fanatics saw it as their time to make change happen. Acts of terrorism and sabotage were soon everywhere. It spread to Argentina, Uruguay, Mexico and beyond. This sort of thing was occurring in other parts of the world, true, but not with equal enthusiasm. Elsewhere, these cults were persecuted heavily, but in Brazil they had been endorsed, then supported. Politicians allowed them to act long after they should have stopped them, seeking power first, deeply regretting it later. By then, militarised police forces were out in the streets, using the now infamous Fascista carbine. It wasn’t enough. It was also too late. Cultists who could do magic not only tipped the scales, they went beyond it, not realising their new power; many dying, if willingly, as they embraced this changed world, or even sought to force it further.

Finally, in the Middle East, it could be said that the centuries of its history continued to influence its present. Even as the USA weakened, it remained a staunch ally of Israel, as did other nations. Various political alliances were made, then altered, such as Russia and Turkey’s pact, and also the US of E’s deal with Iran, then later Iran’s trade deal with Egypt and South Africa. Alternative energy sources were growing so dependency on oil was weakening, if not ended, therefore other places meddled less. Europe, for instance, wanted a more stable Middle East to ease immigration concerns, while others sought opportunities to invest. But trouble remained. Some regimes were vulnerable now that world power had altered. There were outbreaks of rebellion against the rich, the previously mentioned organisations growing stronger here by the year, and a number of wealthy families left the region (Jamshid ended up making his life and name in the USA because of this).

Over time, renewal cults, also doomsday cults, grew, as they did in many parts of the world, although often with a more religious aspect to them. There came to be a renewed interest in lost arts and old thinking, in mysticism and faith, and yet also many were looking to the future. Russia and Turkey’s alliance broke and they nearly went to war, yet besides that most nations in the region saw a chance to progress. Weapons sold to the east, other resources to the west and south. Who knows what might have been? Yet once Dylan Winter acted and monsters invaded, the region became a warzone. The holy lands of so many were under attack, and at least it can be said it brought them together amidst the chaos and terror.

As I said in the month old post with the almost same title, the world was fracturing before it was ripped asunder by the Shadow World (not sure I’ve said that enough in this post!). People were agitated, scared, thinking ahead but often regressing too. This can be said of many times in the world’s history; it is usually a place of war, intrigue and suspicion. But this time none of that could be resolved. Where nations competed, where people were divided, where governments were losing control or trying too hard to keep it – all of this was made far worse once, well, you know what occurred. Power to the people was no longer a cry but a reality. Change was no longer sought but here, in brutal truth, as super-soldiers and super-computers served the humans, temporarily. These are just some of the instances and events going on before everything went mad. It was this backdrop that made the Raging possible, and then how the world got to be the way it is now.

Seriously, How The Hell Did We End Up Here?

Part One

(due to the length of this post, I’ve broken it into two and will put the other half up next week)

About a month ago, I posted about the way the world was pre-the Shadow World, in generalised terms. I wrote about the vying forces that stood for control and freedom, for elitism versus populism. All of this affected the people and world as the Shadow World merged with it and nature itself changed, so that groups and ideas lived on in new forms. Cyborg sects and the aquatics, to name but two, have identities forged from people and events that occurred before their current existence was made possible.

So much later than planned, I can now go into some specifics. Yes, there were struggling factions and opposing ideologies conflicting across the world, but now I’ll mention some of who or what those were. Later on, I’ll talk about the Raging, the era that came soon after, where so much mayhem and destruction occurred, that truly separated what was left of our world from what it now is in the present day of Sojourners in Shadow.

Seeing as I mentioned the Oligarchs in the aforementioned post, I’ll start with them. By their time, the United States of Europe had been in existence for a while. However, Great Britain had broken off and then, within Europe itself, various leaders rose to power. Some led small central nations, others rose to prominence in regions within larger countries. These then joined forces to preserve their power and the cause for which so many followed them. The US of E now had a hole in its centre, and this was not appreciated. The Oligarchs faced opposition all around them, and also within their own territories, which is why they became stricter on control and created the Gendarmes.

As for Great Britain, it broke away, yet that did not go so well (I came up with all this a few years back, so Brexit had nothing to do with this). By this time it was an elected monarchy that ruled, yet political and social friction led to various parts of the kingdom separating. Eventually, only England and Northern Ireland was left, and yet they refused to give up the name. Scotland, Eire, Wales and Cornwall (also separate) formed the Gaelic Union. These two sides competed economically and politically, yet never with genuine action. At least, that was until the Shadow World came and the islands were flooded with magic. The people found they could act on their own, and so they did. Governments could only watch as the enmity they had fostered and exploited tore their civilisations apart.

Great Britain, the lesser version, had entered into an alliance with Russia, to compete with the United States of Europe. Russia faced threats from all around. Nations were becoming more aggressive, more extremist, more intolerant. Bases were constructed across Russia, to ward off invasion from China, from Europe, and even from the USA. However, it was Russia who then took the offensive, claiming Alaska was theirs. The resources there were needed more than ever before. So Russian forces massed in the east, then invaded.

Alaska became a warzone, with three sides fighting. On the one hand there were Russian soldiers, and then there were American soldiers trying to expel them. Yet there were also the Alaskan people, who wanted both sides gone. The American government wanted the resources there as much as the Russian one did, and was equally ruthless about it. As both sides fought and mined and took without concern, the natives chose to fight back. They were all still fighting when the Shadow World hit.

But Russia suffered further change. With the government based in the west and enforcing its will more and more, and then with the east militarised, there was a pull of will, with leaders in the east able to argue against those in the west. This led to the Siberian Secession. Russia, much like its ally Great Britain, was now a lesser version of itself as Siberia stood alone. This led to instant conflict. The Russians built an immense stronghold in the Ural Mountains to prevent attack, and to base an invasion from. Some even claim they were designing, possibly creating, super-soldiers before the Shadow World forced the hand of humanity.

As for the soldiers in Alaska, they found themselves deserted. Siberia was more intent on facing down Russia. With the invasion of Alaska not going nearly as well as needed, those sent out were cut out, left to make their own way home or die trying. Instead, they remained. The descendants of the three competing sides reside in Alaska now, all considered native at this point, and resisting cyborgs and mutants, who desire the resources still there.

I mentioned the government of the USA just now, but that isn’t what you typically think of either. The USA had a Second Civil War. Also known as the Bloodless Revolution. Due to inept governance, states chose to secede, while many people were protesting and resisting rule already. The Saints of Bushido were a growing movement. So the president called out the army. Soldiers refused to shoot their own people, or each other as the divisions grew. Soon the entire military was firm in its neutral stance. This held the nation together. Leaders met, resolutions were found. The USA remained, however its was from then on much less centralised. States became much more powerful, even having their own military forces, and people soon identified themselves by state first, country second.

The Alaskan pillaging was ordered by the government, with the support of the other states which needed the resources, and yet it led to more distrust of central authority. Who might be next?

The division grew and grew. By the time the Shadow World was summoned by Dylan Winter, there were the Atlantic States and the Pacific States. They were all still part of the USA, yet now stood as groups, stronger together, and each side looked in a different direction for gains and threats. By this time, it was the Pacific States who were invested in Alaska, while the Atlantic States were doing deals with the US of E and Northern African countries.

I could tell more of the USA, yet I’ll end there. But this growing division is why things went so wrong, so quickly, once monsters and magic appeared. California and Texas were quick to become independent. Various leaders stood up and took charge. Science was let loose to fight back. Many cyborgs and mutants have their origins here.

There Be Dragons

A brief post on dragons in Sojourners in Shadow. Also on a few still talked about in legend.

Dragons came with the Shadow World. Arguably, they best represented it. While most monsters were strange, terrifying, unnatural, they were also mortal and flawed. Some could do magic, yes, but soon humans found that they could too.

Dragons were magic. They came in many shapes and sizes, they flew over continents with ease and made their nests wherever they chose. No one could contend with them. They tried, of course. Humans used science while hateful devil-beasts gathered and struck in numbers. It was all laughable. For one, magic did nothing to the dragons. It was like spitting at a rain storm. As previously stated, dragons were magic. It was their life, their blood and spirit, and they not only wielded it with ease but could do all manner of tremendous acts. Spells are needed by most magic-users, to focus the mind and summon the will along with what power someone possesses. Dragons breathed magic.

I should also take this moment to point out that dragons breathed fire too. Also, this was utterly incapable of harming them. It was their natural element, many would say. In fact, most would say dragons were just like fire – capable of giving, of life enhancing ability, and also highly destructive and tempestuous. Never piss of a dragon was an obvious general rule in the world while they reigned over it. Yet many suffered and never knew why.

Dragons left a century or so ago. They returned to the Shadow World, or at least that is the main claim. No one can say for sure. After all, the dragons didn’t explain themselves. The only person who may have an idea is Havoc, son of a dragon. Yet he is neither giving of information about his mother or her race, nor is he someone you can just stroll up to and bother with nosey questions. Much like a dragon, Havoc is known for letting an enemy live one moment and annihilating a settlement for disappointing him the next. Yet there is strong evidence that the dragons left of their own accord and went home. As previously stated (again), dragons were magic. They were huge flying beasts who spoke, could bless or curse others, and wipe out cities overnight to make a nest. They didn’t match anything this world contained, even after the Shadow World’s arrival. Not only that, but before they left, it had become noticeable that most dragons spent a lot of their time sleeping. In the early days they had soared through the skies, ravaged the land or etched their superiority upon humanity. Over time, they slowed down, then barely moved. Then they left.

A few quick details about the dragon race:

While they had their own names, they never shared them with non-dragons. They took the names of places they resided in or were associated with.

They tried to reproduce but never did. Havoc, of course, is something separate from that. There were never any new dragons. They seemed immortal and sterile. Another reason to leave.

While all were masters of fire, some also mastered other elements of nature.

They often chose islands and volcanoes to live on or in. They were also drawn to magical hot spots, for obvious reasons.

Dragons are very well remembered, also for obvious reasons. Because it has been a long time since they were around, the fear they easily conjured has lessened, as has any hatred. Even at the time, many lesser beings came to understand that the dragons never saw themselves or anything they did as either good or evil. They acted as they saw fit. They looked down on all other life. Impress them and you gained greatly. Annoy them and you were a memory within moments. While they caused many disasters, especially when they first arrived, rarely was it malevolent. People just got in their way. But they also did things to intimidate and conjure submission. Clearly some dragons enjoyed their role in the world’s hierarchy. But by now, people of all kinds speak of the awe inspiring beings, they tell tales of what they did and people enjoy listening, despite the horrors of those who had lived through those stories. People are glad the dragons are gone, many hope they never come back, but some do wonder if they could just see one again some day.

As for those remembered as individuals, here are a few famous ones:

Cornwall – Red. Male. Lived at the end of Cornwall, moved about to various posts along the coastline. Liked to watch the sea. Huge wing span. Would fly off to who knows where but always came back. At first had no time for humans, later taught them a bit, enjoyed the company of some. When he left our world, was sad to go.

Damascus – Green. Female. Devastated the city and curled up in the ashes. A long dragon. Later came to be a sleeper dragon and did not take kindly to the advances of the mutants. Warded them off. After that, they stayed away and she slept on until the dragons left.

Panama – unknown gender. Gold. Many think the reason the destruction of Central America didn’t reach Panama City is due to the dragon. Possibly even why things went weird. A nuclear attack versus a dragon’s magic, so close to a magical hotspot = a weird region to this day.

Gibraltar – Blue. Female. Had a mischievous nature, extorted ships coming in and out of the Mediterranean. Mostly playful, would scare those on ships rather than just attack and sink, but if any fought back she would destroy vessels and devour the survivors.

Hawaii – Mauna Loa and Mauna Kea – Two dragons who took up residence in volcanoes of Hawaii. One Black. One Silver. Genders assumed to be one male, one female. Romanticised story. Claim each dragon moved in, fought for dominance, then fell in love and became a couple. Their fighting terrified the people, but their relationship proved to be a blessing. There are other stories of them fighting a huge sea creature and controlling the weather.

That will do. I said the post would be brief. I should really learn to implement that word more honestly.

Yet this is just to give a flavour of what these beings were like, and how, despite their long absence, how their presence still lingers. People remember them changing their world. Literally.

How to Dress a Monster

When it comes to clothing, the usual rules apply. People wear what they need to or what their culture approves of. In the Baltic region, fur is vital. In warmer climes, even with the sun lessened in this era of magic, loose clothing suits best. For the most part, humans, and mutants too, will trust in a few proven items, such as boots, leggings, jackets, etc. A good pair of boots is almost as valued as a decent weapon. In the underground bases, many can get by in jumpsuits and soft footwear, not questioning why all wear the same outfit, after so long within their home. In so many cases, people wear what they can make, what they need, and when allowed to indulge themselves, what fashion or luxury permits.

Machines, for obvious reasons, do not bother with clothes. Cyborgs do, yes, but that’s when mostly or at least half human. They wear various items, often to seem or feel somewhat human still, but also for decency and comfort. They wear armour when going into battle.

So humans and mutants wear clothes, machines don’t. That leaves monsters.

When the monsters came to our world, they ran about naked. Why wouldn’t they? They were newly formed, freed from the Shadow World, forged by our unconscious fears or possibly a reflection of our myths and fables. No one truly knows. But they were creatures, supernatural beings, not civilised or even influenced by it. The wind, the sun, the rain – these were all new to them. So monsters appeared and reacted, and then started to accept this world and settle in.

For that reason, monsters vary when it comes to clothing. Those who live more wild and free lives tend to forgo it. Those who have spent more time with humans or learned from their ways, they tend to dress to impress, as well as for necessary reasons. Many go for somewhere inbetween. Harbingers want things that won’t weigh them down. Magi can look human and often take that form to fit in, so wear whatever the locals do, and their clothes are bound to them so change when they do. Helps to be so magical, I suppose. Many monsters couldn’t fit most types of clothing and so don’t bother even making their own, yet they might try on something. Perhaps a trinket to look special or some armour to be stronger. It is claimed a gleaner king once wore a crown and a large coverall of chain-mail, making him as formidable a fighter as there ever was among his kind. The crown, however, might well have looked comical, not that any would have dared to laugh.

A few examples should be made to highlight the variety.

Deemi don’t wear clothes, they’re infamous for it, but then their sexual appeal is a large part of their predatory nature. But also the forms people see are not their true forms, and thus to them, they are always clothed. Then again, some in the Demon King’s court like to wear jewellery, to look even more special.

Vandals are tough as hell, with leathery skin, so the need for clothes isn’t much. Brutes are hairy, mainly down their back and across their shoulders, so they take the cold better. Certainly better than most monsters. Even so, vandals like to wear clothing sometimes, and even extra protection. Nothing like feeling invulnerable to really make you want to start a fight. Also, brutes preference for colder areas means they do often need to wear something across their bodies. The hair doesn’t cover enough to survive harsh winds and snowstorms, although it will help.

A side note is that it has often been thought that a major reason why monsters started wearing clothes was simply part of their hunting process. Monsters, especially harbingers, would take from those they killed, focusing on weapons at first to learn how to use them, but then things like clothes would go too. It would be seen as displaying your kills, in a way. Also mimicking the human race. Basically, monsters, for all their otherworldy nature, could not resist picking up human habits.

Wraiths need a mention. They always appear as hooded and cloaked beings, and also wear generic-looking human garments underneath, such as a top and leggings, then soft shoes, possibly slippers. None of this is real clothing, however. Wraiths can control their forms, going invisible, transparent and solid. Their clothing is merely a manifestation of their innate power, so that their features – if they have any – are hidden. Wraiths are male and female, but otherwise tend to be very vague about physique. This is intentional. They are beings of shadow and stealth, so they form an appearance to keep to that way of life. The young are taught to imitate the old and so all wraiths look alike. At least to the common eye.

My final mention goes to the grand three monsters races – devil-beasts, aegis and sphinx. Now the last one, as beings who have lion bodies with human faces, don’t often wear much clothing. As mentioned, getting something to fit isn’t easy. Also, with fur, mane and wings, they are fairly well covered. Still, most do like to look their best, and they have a strong reputation for being a race with close ties to others, choosing to talk and learn more than attack and rule. So seeing a sphinx in a robe or cloak isn’t uncommon either.

As for the devil-beasts and aegis, they share a common preference. They don’t tend to wear much, but they have both taken to wearing kilts. They might wear more, usually to show off or intimidate, and many wear items that have power, to use in battle. But the kilts can have a special function. Devil-beast kilts tend to be made of the skin of others. They tend to favour the leathery hide of vandals, possibly with brute hair, or maybe writher skin. The most terrible individuals will wear kilts of leather, torn from the wings of defeated devil-beasts. The aegis do the same, but they have another source. Aegis have scales on their bodies, which shed naturally when healing, like scabs. These can be brought together and made into a kilt. The scales of an aegis are hardened skin and are excellent protection, and those lost to healing are even harder. Wearing such a kilt is a high honour among the aegis, not least as usually it is made from fallen comrades, even family, who handed over their scales in tribute. Devil-beasts would wear these too, except they hate the aegis too much to let their kind touch them. The same goes for aegis and the idea of making tough kilts from their enemies’ leathery wings.

So that’s a quick note about monsters and what they like to wear. They won’t be starting any fashions or trends, although there are a number who follow such things. While most monsters are fierce still, some are practically dandies by comparison. Clothing is there to enhance your image, as well as keep you comfortable, possibly help protect you, and to hide your shame. Some don’t care for any of that; to them, baring all shows strength and courage. Maybe so. Whether it is dressing to impress or putting it all out there, monsters, just like all people, tend to follow the old adage:

When you got it, flaunt it!

The Great Betrayal

Had a day off from posting yesterday seeing as it was Mother’s Day here in the UK. Mums are always more important than fictional posts, no matter how much fun they can be.

So last week I wrote about friendly groups, mostly so I could write about totems. So this week I’m going to talk about something negative, but again, that will be an excuse to write about a particular group. Scions.

To oppose last week’s post on being friendly, we can talk about being antagonising. Yet we can talk about being friendly too, which leads to betrayal. Scions are the masters of this. That is their purpose.

Scions are a race none who know them will trust, possibly even tolerate. Devil-beasts hate them with a passion, and aegis are quite severe when dealing with them. They are enemies, vicious deceivers, liars and manipulators. The problem comes when people don’t know who they are dealing with. Scions are charmers. Friendly to a skilled degree. That, again, is their purpose.

When the Shadow World arrived and brought with it monsters, there was chaos and mayhem. This is well known, passed on by oral histories with a little recorded evidence. But it wasn’t as if the monsters had things easy. They were a surprise, for sure, a terror even in most cases. They did things unthinkable, such as turning transparent, leaping over distances and smashing down walls. Not to mention magic. But as the humans adapted, which is what humans do, they started to get a grip on things. The human race was still suffering in many places, people were rioting and turning to new ways of thinking, but a number of governments were strong regimes that brought in stronger measures to keep control. Where authorities were weaker, some were overthrown and others merged forces and resources to strive to survive. The humans were reacting to the invasion and, while many of these events lead to the fall of what they knew as civilisation, not every step along the way was a wrong one.

Two things need a mention here. One is that the aegis, among the most powerful of monsters, stood by the humans and so over time earned their trust and support. The other is that the devil-beasts were hell-bent on ruining the human race, and perhaps even more so, their allies, the aegis.

This was back in the early days. So the devil-beasts were mostly first-generation arrivals, with some having giving birth to a second generation. This meant they knew by now they could reproduce in this new plane of existence, and they wanted to break apart the humans. Many devil-beasts were quite happy with using raw strength and power to attack, commanding armies and casting magic. But a good number wanted to destroy the humans from within, wanted to make them turn on each other, and also the ageis. There are a few reasons for this. Possibly it seemed a smart strategy considering some human forces were regrouping. It is also likely they wanted to hedge their bets, increase their chances of success by using all means of attack. Let others hit the humans directly, we’ll hit them from behind, all sides, even within. It is also very likely that going this course appealed to the wicked, vindictive natures of their kind. Smashing your opponent down was fun, obviously, but deceiving him/her while doing so was even better.

So the plan was made. Devil-beasts would give birth to more of their kind, except this time they would use their magic and refine the new beings while in the womb. Few know what was done back then, and those that know say nothing, because they don’t want this to happen again. It is claimed humans were sacrificed in rituals to help grant new and appropriate forms. That is easily believed. It is probable that long periods of time was spent by devil-beasts, focusing their power and making the changes over months. Whatever was done, it worked.

The scions emerged as human-sized and human-shaped beings. They still had red skin, but they also had golden hair and blue eyes, appealing to certain biases. Human they looked, and handsome too, but they were certainly the children of devil-beasts and were being schooled in the art of deception and sabotage from an early age. Their skills were different too. Not as large and powerful as their parents or siblings, these beings also had less power to call upon. Skill, swiftness, suppleness and subtlety were their natural abilities. These were honed over time. The scions learned to use their power to trick or allure people, much like deemi or pixies could. They also learned to kill by stealth or surprise, akin to the wraiths and harbingers. They were even taught as much as possible about humans. Scions had an education like no other race of monsters have ever had. They were the perfect weapon and were told this over and over.

Likely, this is where things went wrong.

When the adult scions were sent out into the world, they soon entered human groups, and soon after became eminent among them. It didn’t occur to the humans that these creatures were kin of devil-beasts. Yes, they were red, but they were so easy on the ears and eyes, so clever and helpful, so full of praise and sound advice. By now, the humans had allies in aegis, totems and denizens, so why not make a new friend? Especially when they were adept fighters and magic-users as well.

The devil-beasts waited for the moment to strike. While this was a pact made across the race, they were not so united in specific aims. They never are. So while some parents had their new children enter a society in Asia, others gathered in preparation to strike in the USA. In fact, it is claimed by some that there was even rivalry. Who could succeed first? Which scions would prove their parents the best? Which nation would fall to a scion deceit the soonest?

The scions, however, were more ready to work together. They talked to each other as well as to their new friends and their old family. Then the moment came. It was time for the devil-beasts to act. Attacks were made, and failed miserably.

This is remembered as the Great Betrayal among the devil-beasts and why they will kill any scion they can. If devil-beasts weren’t lured into a trap, the location of groups was given out. Attacks were made. Many by humans, but a good number by aegis and others. Of course, when I say humans, at this time the human race was still being served by mutant soldiers and machines, so these did most of the work. Either way, the betrayal worked, and the scions were celebrated as the best friends anyone ever had.

They pushed for more. They whispered in the ears of humans about how dangerous aegis were. What lofty aims they had. What strict laws they wanted to enforce. They tried to push a wedge between the humans and the aegis, and almost succeeded. Certainly, the relationship between the two has never been as good as it once was. Humans like to claim scions made them create super-soldiers and super-computers, that they led them to their destruction. Scions and others laugh at this. Even many humans don’t buy it. There is too much evidence that the human race wanted more power, more slaves, servants and soldiers, and at best scions helped them along in their ambitions.

The scions did many wrong things, yet they were as cruel and arrogant as their parents. Some pushed to be worshipped. Others attempted kingdoms of their own. Also, while the devil-beasts had been hurt by the betrayal, it did not come anywhere near to ending them. Vengeance was sought. The aegis acted too. Scions went from lauded infiltrators to hunted outsiders over a matter of decades. As word was spread, humans turned on them wherever they could. Their own kind didn’t want them back, their new friends were now angry enemies. Scions had to use every trick they knew and count on all their skills and wits to survive.

Fortunately for them, they rank among the most skilled and sly beings of all time. Scions did survive. Not many, but enough, and they have lived on since. Most of their kind were male, seeing as the majority of the societies and regimes they were seeking to enter were patriarchal or at least leaning that way. But enough were female. Females are still rare among them, and yet the scions continue, few in number, but always the cunning, charming, intelligent and focused individuals.

They were made with a purpose and while they betrayed that plan, even the scions cannot escape their nature. They act according to the designs that birthed and raised them. It seems instinct to them to deceive, to make friends and then betray them. They know humans so well, even after the centuries of change. They avoid devil-beasts at all costs, and aegis too. Magi make them think twice as those enigmatic beings can match wits with them. Some fear an alliance between those kinds. But scions are hated and feared around the world, except when people have stopped telling stories about them. Sometimes, they find a group of people – maybe human, maybe not – who don’t know what red skin plus blond hair and blue eyes means. They don’t sense the threat. All they hear is the charm, the confidence, the clever counsel.

Never trust scions. As untrustworthy as a scion. As treacherous as a scion. Like a backstabbing scion. These are all terms that aren’t uncommon to hear. Scions are notorious and rightly so. Not that there aren’t a number of groups or races that have bad reputations – everyone knows hobgoblins will ruin anything and gleaners are vicious bastards. But scions have a special place of hatred for being the most duplicitous and deceitful beings on the planet.

To them, however, that is praise indeed.

Why so Friendly?

Returning, as I’ve been meaning to do, to the world of Sojourners in Shadow, and not feeling so well, I felt like a brief mention could be made of the nice guys. At least, those from a certain point of view. I have a number of more complicated and in-depth posts to make, but right now I don’t think I could manage one. This will do.

But this isn’t a meaningless post. In a world so brutal, so divided, it remains not just a scarce occurrence to find someone who can be on your side, but also a very perplexing moment. Why are you on my side? Why would you want to help me? What do you want in return? These aren’t just common questions, these are good survival instincts kicking in. After all, many stragglers have been invited in by a friendly community, only to find they are deemi in disguise or a cyborg sect, eager to convert them.

I have discussed before about alliances and races who work closely together, or just feel a strong bond. This isn’t the same thing. I’m talking here about those who are nice to others. No gain sought. No reward wanted. Just those who are there to be helpful.

As you can imagine, it’s a short list.

Basically, it’s totems. That’s it. As far as races go, they are the only ones who naturally seem drawn to being helpful. Yes, they are well known for being allies to humanity, just like aegis and denizens are. But those two are also known for being ruthless with their enemies. With totems, they prefer to avoid conflict. They can fight. Some do. It is rare but these gigantic, powerful creatures can hit harder than most things. But they are a benign, mute race of healers and helpers. Often they are found in the ranks of an army as a medical unit, forced to march for their captors and aid fallen warriors. Other times they join a war willingly, ready to help those who they feel need it. Humans, mostly, often on the verge of annihilation. But other instances have been known. They prefer peace, they want to help. Monsters they are, true, yet whatever dream they have come from, it is a pleasant one. Aegis are like guardians to humans, denizens like comrades, but totems are friends. To more than humans, if others seek it.

Why they are this way is unknown. Totems are typically about eight foot tall and covered by an obsidian-like skin that is impervious to most attacks. That is, apart from their front. Here, they are soft, and if another being is held here, then the totems’ natural healing ability will work its wonders. They can even fold up about someone, enclosing them in warmth and comfort, and this act can heal almost any injury. It has even been known to cure diseases and re-energise people. Of course, totems can also roll up and become invulnerable. So, for all these physical attributes, totems appear naturally crafted to be pacifists. They are very tough to kill, able to heal and cure others, and strong enough to survive many environments. Oh, they also float. It’s weird but they can.

Totems are the world’s best at enduring and aiding, so being friendly to all seems like a natural step. It should be noted, however, that they are often called pacifists, yet they aren’t truly. Yes, they seek to avoid a fight, but they will resist anyone who tries to hurt them, their people or make any of them do something they don’t want to. When others seek to enslave them, the best trick is to capture their young and hold them while the adults go out with your army and heal the fighters. Totems are more amiable, more quick to concede, that is well known. They would rather submit than stand proudly in defiance. But those that know their kind are quite clear that they aren’t weak. The more you demand of them, the more you will have to push, and even they have their limits. Totems are pretty much unique in that you could call them good natured, but those who think them spineless or saints have often paid for such assumptions.

Having talked totems, I should make mention of a few other friendly groups. In their cases, they are more going against their nature or the ways of their group than with. For this reason, many won’t trust them, despite their history.

A few groups are cyborg sects. One is the Order of Organic Triumph. This sect believes in individuality and also of placing the human over the machine. For this reason, they are more flesh and blood than mechanical, which leaves them weaker in combat. They are also much less regimented. Because of these facts, this sect has suffered from attacks by more militant forces, so most of their number are hiding among other races. Usually humans. Now they tend to be a very open-minded and tolerant people, partly due to their philosophy, perhaps mostly due to their need to survive among other groups. They will seek to persuade humans to join, not ‘recruit’ them. As a non-militant force who have often been refugees, the Order of Organic Triumph have more often helped than hindered people.

Another group also has a refugee past. The Order of the Mothers Mechanical began when a few collections of survivors from defeated sects met up. They were mostly young with women – their teachers and carers – in command. They united and pressed on, away from the conflicts that were more common back then. They found others like them, then settled at a defensible site and made it their home. They remain there, strong enough to feel safe, a new sect, and they are also known for being open to refugees. They remember their past well. Many cyborg sects have been smashed over the centuries and small groups or even lone individuals roaming the world aren’t that uncommon. A place like this is a needed sanctuary. Yet it should be made clear, they are mostly keen in welcoming cyborgs, if they will tolerate other kinds too, and they let most stay a time and then move them on. They consider themselves a temporary refuge, unless someone meets their standards.

Another sect is the Order of Jubilant Transformation. As the name suggests, these cyborgs are all about celebrating the new and better form of existence they inhabit. This makes them very friendly and open, and they love to tell non-cyborgs how much better things are for them now. They are so tolerant, in fact, they have no qualms if anyone wishes to leave their sect. The sad truth is many have done so over time. Their way feels good, especially to the newly converted, but they have little power and so are one strong attack away from extinction. Also, some just can’t stomach how jubilant they are all the time.

It should be made clear here that, while these sects are seen in a much better light than most, they are still suspicious to some. There are claims that the Order of Organic Triumph convert in secret and infiltrate human, mutant and cyborg groups. There are rumours that the Mothers Mechanical have their own agenda. There are strong remarks that the Order of Jubilant Transformation are just a bunch of nutters.

Only the totems stand beyond reproach. Monsters who hate them, deem them traitors and human-helpers, see them as genuine in their tolerant and caring nature. Their size can be intimidating, they stand higher than devil-beasts and aegis, but their benevolent character soon overcomes any such fear. Aegis are powerful in aspect and scare those they help. Totems are strong but caring, helpful and loyal. Many will claim that if they weren’t so useful to have around, they would have been wiped out by now. Maybe so, and maybe the same could be said about how non-threatening they are. No one fears totems. But somehow, they never seem to fear anyone either. If more races were like them, there’d be a lot less to fear for all concerned.